I've culled these recommendations from products we've tested that stand out for their performance, design and features for drawing, painting, designing, rendering, photo and video editing as well as other creative tasks.
While a few manufacturers have traditionally offered 100% Adobe RGB displays in their laptops — it's usually been Dell and HP because of their strong mobile-workstation arms — prices for the panel must have dropped because suddenly we're seeing more announcements of upcoming models with them. So, yay! All of them tout "Pantone Validation," which is good news for advertising and marketing creatives who need to output print materials using Pantone Matching System spot colors.
However, 15-inch OLED panels, which potentially offer the bigger DCI-P3/UHDA-P3 gamut and higher contrast, were slated to start shipping in March. But none of the laptops slated to have them, such as the HP Spectre x360 or Razer Blade 15, have yet appeared.
Note CNET may get a share of revenue from the sale of products featured on this page.
While both panels are great developments for color-focused work, none offer the type of hardware calibration mobile workstations do. They'll come with preset software profiles and though you can use hardware calibrators such as the X-Rite i1Display Pro, software profiles are more difficult to work with when matching colors across multiple connected monitors. This is true for even the new gaming-systems-cooked-for-creatives such as Asus' new Concept D line.
Laptops with Intel's ninth-gen Core H chip are also available now, so you don't necessarily need a 10-pound luggable to get fast laptop performance. While Intel's Ice Lake chipsets with integrated Thunderbolt 3 and updated integrated graphics are supposedly coming later this year, we don't yet know when they'll make their way into higher-end systems. They're targeted at lightweight, long battery-life models, at least initially.
There are so many variations of the performance mix individuals need for power-hungry applications, so it's not only hard to limit suggestions to a handful of specific options, it's even harder to recommend specific configurations for each. (And note that I've got no budget picks here, but will probably add them in a future update.)
So here are a few rules of thumb that should help you make your decisions:
- Check your software requirements. Some applications require workstation-class components, such as Nvidia Quadro chips rather than GeForce, to access some advanced features. For example, Adobe Photoshop doesn't support 10-bit color without one (you may think you've switched it on but it's not operational). Unfortunately, that also increases the price.
- Base the specs on the application you spend the most time in. If your budget demands that you make performance tradeoffs, you need to know what to throw more money at. Since every application is different, you can't generalize to the level of "video-editing uses CPU cores more than GPU acceleration," though a big, fast SSD is probably a good idea.
- For desktops, think about going boutique. If you're not a victim of corporate purchasing standards, getting a custom-built system may be the way to go, though expect to pay a premium. Companies like Falcon Northwest, Origin PC, Digital Storm and Maingear, for instance, are known for their gaming desktops but they build workstations as well. They also offer processors and graphics cards you generally can't find from more mass-market manufacturers, such as an 18-core Core i9, 32-core AMD Threadripper or Nvidia Titan RTX. Plus, they'll overclock those parts for you. Some also personalize the cases with custom artwork which should appeal to your artistic sensibility, help you decide what components you'll need for the software you run and provide more personalized tech support.
- If you do color-critical work, look for a laptop with hardware calibration. A display that supports color profiles stored in hardware, like HP's Dreamcolor models, will allow for more consistent color when you use multiple calibrated monitors. They also tend to be better, as calibration requires a tighter color error level than usual.
Best lightweight laptop for 3D design and coding: Asus ROG Zephyrus S GX701
A big 17-inch screen with an 8GB Nvidia GeForce RTX 2080 in a slim Max-Q design, this is a powerful system that weighs less than six pounds — and since Nvidia hasn't released any mobile Quadro RTX chips yet, the gaming-oriented GeForce GPUs are your only option for portable cutting-edge graphics. Unless you settle for less power on the road and plug into an external GPU at the office. Asus' is one of the fastest of the Max-Q 17-inch models we've tested. If you don't need the GPU power as much as the CPU and screen size, you can drop to the RTX 2060 configuration and save some money.
Drawbacks: It's expensive, heavier than some of the competition, and there's no Core i9 configuration option, which means you're gaining better real-time operational fluidity by sacrificing rendering speed. Because it's the consumer GPU, you may not be able to take advantage of some advanced features that are limited to workstation GPUs in 3D software and no 10-bit color in graphics applications. The battery life isn't great and the touchpad is in an odd position on the right side.
See at Amazon
Read full review
Best Mac for mobile photo and video editing: Apple MacBook Pro 15
The MacBook Pro's display is one of the best, if not the best, of consumer laptops with respect to color accuracy and gamut. It's also pretty well-rounded when it comes to performance. Plus it's got plenty of USB-C and Thunderbolt ports.
A lot of photo-editing software now supports the Touch Bar for contextual operations such as flagging and labeling, which may help speed you through your workflow.
Drawbacks: While the Retina display had a pretty high resolution for its time, it's fallen behind 4K. I normally don't recommend 4K on a 15-inch display, but my one exception is for photo editing, where you really want to see the details.
The Touch Bar isn't universally loved and can be more of a roadblock than a fast lane compared to keyboard shortcuts. Nor does it have built-in SD card reader, so you'll have to tote one with you.
See at Apple
Read full review
Best laptop for art and presentation: Dell XPS 15 2-in-1/Dell Precision 5530
A convertible version of the also-excellent XPS 15, the two-in-one offers the same great display but adds tablet flexibility you might want for drawing and sketching as well as the convenience of flipping the screen for presenting to clients.
The Precision 5530 is the workstation equivalent, with the same excellent display options and design, but incorporating better security and more powerful options, including a Core i9 or Xeon CPU and up to 32GB RAM. The Radeon Vega WX GL graphics aren't very powerful, but they are workstation-class and it has a 4K, broad-gamut and color-accurate touchscreen display.
Drawbacks: The 5530 doesn't support ECC memory.
See at Dell
Read full review
Best tablet for artists and photographers: Apple iPad Pro 2018
As long as you're OK with tablet apps rather than desktop applications and don't need the flexibility of a full operating system, the iPad Pro has the power for a lot of the sketching, photo and video-editing capabilities you need. It can also feed into desktop apps for the rest.
It has a great display for color work, and a fine-feeling pencil for sketching. Apple improved the design over earlier models as well, letting you wireless charge the Apple Pencil just by attaching it through a magnetic strip on the tablet. It also swapped the Lightning connector for a more flexible USB-C version.
Drawbacks: The Pencil 2 and keyboard add to the cost of what's already a fairly expensive proposition, particularly given the lack of connections and the inability to run desktop applications. The company's new iPad Air, which has similar chops to the original iPad Pro and supports the original Apple Pencil but is faster and starts at $499, may be an attractive cheaper alternative.
While the USB-C port adds the ability to attach little hubs to it, they jut out awkwardly, plus iOS lacks a real file system. The only way to copy files off it is on an app-by-app basis. We haven't yet seen any implementations for tethered shooting, either.
See at Amazon
Read full review
Best tablet for Windows artists: Microsoft Surface Pro 6
The Surface Pro 6 offers 4,096 levels of pressure sensitivity and full Windows 10, plus it supports the Microsoft Dial, which can substitute some functions when you don't have access to the keyboard for your shortcuts. There's also an option to use the sRGB color space instead of the default make-colors-pop setting.
If you plan to use it for painting rather than sketching, don't skimp on the processor when you buy. Go full Intel Core i7 to get the better CPU and more storage if you can afford it. Complex brushes, color mixing and textures can slow you down if you don't have enough processor power.
Drawbacks: At 12.3 inches, it's portable but small, especially if you want to use the Dial. It can also get expensive, and you'll have to pay extra for the pen, Dial and keyboard.
It's a bit low on ports, too — if you need to present your work, you may need a dongle for HDMI, though there's a mini DisplayPort to connect to a monitor, and it lacks USB-C.
See at Amazon
Read full review
Best desktop for art and design: Microsoft Surface Studio 2
With the Surface Studio, you're paying for flexibility: the big, 28-inch broad-gamut touchscreen display that you can lay flat and draw on with a pressure-sensitive stylus. The Microsoft Dial's an extra perk if you like a fourth input device when you work (in addition to mouse, keyboard and stylus). The system was updated in 2018 with discrete graphics, to a GeForce GTX 1070.